Tilemap

Fields

handle
renderIn

Properties

tintColor
material

Functions

GetAllChunks()
GetTilesetIDMap()
GetChunk(Point point)
GetOrInsertChunk(Point point)
GetTilesetFromLocalID(uint localID)
GetLocalIDFromTileset(Tileset tileset)
GetOrInsertTileset(Tileset tileset)
InsertTileNow(int globalTileCoordsX, int globalTileCoordsY, Tileset tileset, ushort tileID, uint worldID)
HasVoidTile(Vector2 at)
RemoveVoidTile(Vector2 at)
RemoveVoidTileByIndex(int index)
AddVoidTile(Tileset tileset, ushort tileID, Box area)
AddVoidTileDirect(VoidTile tile)
GetAllVoidTiles()
ClearVoidTiles()

Static Functions

UpdateTileAttachedEntitiesNative(uint worldID, IntPtr tilePtr, IntPtr tileset, int globalTileCoordsX, int globalTileCoordsY)
UpdateTileAttachedEntities(uint worldID, Tile* tilePtr, Tileset tileset, int globalTileCoordsX, int globalTileCoordsY)
Render(Transform& transform, Tilemap& tilemap)