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TileCollider
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Tile
TileChunk
Fields
handle
Properties
position
Functions
GetTileAt(
uint
X,
uint
Y)
AddFreeTile(
Vector3
position,
ushort
tilesetID,
ushort
tileID,
float
rotation)
RemoveFreeTile(
uint
index)
GetFreeTiles()
CleanEmptyFreeTiles()
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TileCollider
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Tile