DrawSprite(Sprite sprite, Material material, Matrix4x4 transform, Vector2 origin, Box frame, Color tintColor, RenderBatch renderBatch) |
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DrawRectangleOutline(Sprite line, Material material, Vector3 position, Box rectangle, float outlineWidth, Color outlineColor, float rotation, RenderBatch batch) |
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DrawLine(Sprite line, Material material, Vector3 startPos, Vector3 endPos, float lineWidth, Color lineColor, RenderBatch batch) |
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DrawPolygonOutline(Sprite line, Material material, Vector3 offset, NativePolygon polygon, float lineWidth, Color lineColor, RenderBatch batch) |
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DrawSpriteRect(Sprite sprite, Material material, Box rect, Vector2 originPixels, Box framePixels, float rotation, Color tintColor, float depth, RenderBatch batch) |
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DrawSprite9Sliced(Sprite sprite, Material material, Box area, Box framePixels, float left, float right, float top, float bottom, Color tintColor, float depth, RenderBatch batch, float spriteScale) |
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DrawMesh(Mesh mesh, Material material, Matrix4x4 transformMatrix, RenderBatch batch) |
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DrawMeshAnimated(Mesh mesh, Span boneTransforms, Material material, Matrix4x4 transformMatrix, RenderBatch batch) |
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ProcessSprites(Span inputs, Span outputs) |
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ProcessMeshAnimated(Mesh mesh, Material material, RenderBatch batch) |
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DrawMeshSelector(Mesh mesh, uint entityID, Material material, Matrix4x4 transformMatrix, RenderBatch batch) |
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DrawString(string text, Font font, Material material, Vector3 position, Vector2 scale, Color textColor, RenderBatch renderBatch, float maxWidthX, StringRenderMode renderMode) |
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AddCamera(RenderBatch renderBatch, Entity cameraEntity, Matrix4x4 viewMatrix, Matrix4x4 projMatrix) |
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AddPointLight(Vector3 position, Vector3 color, float radius, RenderBatch batch) |
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