ParticleSystem
Fields
particles | |
maxParticles | |
sprite | |
material | |
mesh | |
updateTimer | |
updateDelay | |
trailMode | |
trailScale | |
trailSegmentCount | |
renderIn | |
affectedByWind |
Functions
Static Functions
Update(Entity entity, Transform& transform, ParticleSystem& system) | |
Draw(Entity entity, ParticleSystem& system) | |
GetGlobalSystemInstance(Prefab systemPrefab, uint worldID) | |
AddGlobalParticleSystemType(Prefab systemPrefab) | |
AddGlobalParticleSystemGroup(AssetGroup group) |