ParticleSystem

Fields

particles
maxParticles
sprite
material
mesh
updateTimer
updateDelay
trailMode
trailScale
trailSegmentCount
renderIn
affectedByWind

Functions

Static Functions

Update(Entity entity, Transform& transform, ParticleSystem& system)
Draw(Entity entity, ParticleSystem& system)
GetGlobalSystemInstance(Prefab systemPrefab, uint worldID)
AddGlobalParticleSystemType(Prefab systemPrefab)
AddGlobalParticleSystemGroup(AssetGroup group)