BoxBox(Box A, PhysicsTransform2D transformA, Box B, PhysicsTransform2D transformB) |
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ResolveBoxBox(Box A, PhysicsTransform2D transformA, Box B, PhysicsTransform2D transformB, CollisionResult2D& results) |
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BoxPolygon(Box A, PhysicsTransform2D transformA, Polygon B, PhysicsTransform2D transformB) |
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ResolveBoxPolygon(Box A, PhysicsTransform2D transformA, Polygon B, PhysicsTransform2D transformB, CollisionResult2D& results) |
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PolygonPolygon(Polygon A, PhysicsTransform2D transformA, Polygon B, PhysicsTransform2D transformB) |
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ResolvePolygonPolygon(Polygon A, PhysicsTransform2D transformA, Polygon B, PhysicsTransform2D transformB, CollisionResult2D& results) |
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BoxEntity(Box A, PhysicsTransform2D transformA, Entity entity) |
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PolygonEntity(Polygon A, PhysicsTransform2D transformA, Entity entity) |
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EntityEntity(Entity A, Entity B) |
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GetAreaBox(Box A, PhysicsTransform2D transformA, uint worldID, Span output, Entity self, CollisionValidator validator) |
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GetAreaPolygon(Polygon A, PhysicsTransform2D transformA, uint worldID, Span output, Entity self, CollisionValidator validator) |
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CheckAreaBox(Box A, PhysicsTransform2D transformA, uint worldID, Entity self, CollisionValidator validator) |
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CheckAreaPolygon(Polygon A, PhysicsTransform2D transformA, uint worldID, Entity self, CollisionValidator validator) |
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CheckAreaRaycast(RaycastInput2D ray, uint worldID, Entity self, CollisionValidator validator) |
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CheckAreaGetAll(Box area, uint worldID, Span output) |
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