IsKeyDown(Keys key) |
|
IsKeyPressed(Keys key) |
|
IsKeyReleased(Keys key) |
|
IsMouseDown(MouseButtons button) |
|
IsMousePressed(MouseButtons button) |
|
IsMouseReleased(MouseButtons button) |
|
AwaitInputChar() |
|
SimulateMousePress(MouseButtons button) |
|
SimulateMouseRelease(MouseButtons button) |
|
SetMousePosition(Vector2 position) |
|
ControllerIsConnected(uint controllerID) |
|
ControllerGetLeftStickAxis(uint controllerID) |
|
ControllerGetRightStickAxis(uint controllerID) |
|
ControllerGetL2DownAmount(uint controllerID) |
|
ControllerGetR2DownAmount(uint controllerID) |
|
ControllerIsL2Down(uint controllerID) |
|
ControllerIsR2Down(uint controllerID) |
|
ControllerIsL2Pressed(uint controllerID) |
|
ControllerIsR2Pressed(uint controllerID) |
|
ControllerIsL2Released(uint controllerID) |
|
ControllerIsR2Released(uint controllerID) |
|
ControllerIsButtonDown(uint controllerID, ControllerButtons button) |
|
ControllerIsButtonPressed(uint controllerID, ControllerButtons button) |
|
ControllerIsButtonReleased(uint controllerID, ControllerButtons button) |
|